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Publikační činnost
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Typ záznamu:
stať ve sborníku (D)
Domácí pracoviště:
Katedra matematiky (31100)
Název:
Computer environment of virtual eduLARP game
Citace
Václavíková, Z., Žáček, M., Smolka, P., Maršálek, R. a Trčková, K. Computer environment of virtual eduLARP game.
In:
INTERNATIONAL CONFERENCE OF NUMERICAL ANALYSIS AND APPLIED MATHEMATICS: ICNAAM2022: AIP Conference Proceedings 2022 Heraklion, Greece.
Melville: AIP PUBLISHING, 2024. ISBN 978-073544954-1.
Podnázev
Rok vydání:
2024
Obor:
Počet stran:
4
Strana od:
neuvedeno
Strana do:
neuvedeno
Forma vydání:
Elektronická verze
Kód ISBN:
978-073544954-1
Kód ISSN:
0094-243X
Název sborníku:
AIP Conference Proceedings
Sborník:
Mezinárodní
Název nakladatele:
AIP PUBLISHING
Místo vydání:
Melville
Stát vydání:
Sborník vydaný v zahraničí
Název konference:
INTERNATIONAL CONFERENCE OF NUMERICAL ANALYSIS AND APPLIED MATHEMATICS: ICNAAM2022
Místo konání konference:
Heraklion, Greece
Datum zahájení konference:
Typ akce podle státní
příslušnosti účastníků akce:
Celosvětová akce
Kód UT WoS:
EID:
2-s2.0-85196500694
Klíčová slova anglicky:
Game Based Learning; Computer Game; Gamification; Computers in education; Science education; Coronaviruses
Popis v původním jazyce:
RP games are increasingly becoming a phenomenon of contemporary education. Although a number of ready-made educational LARP games are offered, in connection with the covid-19 pandemic, the question arose of their transformation into a partially digital form with the preservation of live play at least in the form of partial game activities. The article is devoted to the description of our experience with the creation of a year-round role-playing game and its implementation in a digital environment. The game is focused on science education – chemistry, physics, biology and mathematics and is implemented in the LMS Moodle environment. Partial conclusions and feedback on the chosen computer environment after piloting the first part of the game will also be described.
Popis v anglickém jazyce:
RP games are increasingly becoming a phenomenon of contemporary education. Although a number of ready-made educational LARP games are offered, in connection with the covid-19 pandemic, the question arose of their transformation into a partially digital form with the preservation of live play at least in the form of partial game activities. The article is devoted to the description of our experience with the creation of a year-round role-playing game and its implementation in a digital environment. The game is focused on science education – chemistry, physics, biology and mathematics and is implemented in the LMS Moodle environment. Partial conclusions and feedback on the chosen computer environment after piloting the first part of the game will also be described.
Seznam ohlasů
Ohlas
R01:
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