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Publikační činnost
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Record type:
stať ve sborníku (D)
Home Department:
Katedra matematiky (31100)
Title:
Computer environment of virtual eduLARP game
Citace
Václavíková, Z., Žáček, M., Smolka, P., Maršálek, R. a Trčková, K. Computer environment of virtual eduLARP game.
In:
INTERNATIONAL CONFERENCE OF NUMERICAL ANALYSIS AND APPLIED MATHEMATICS: ICNAAM2022: AIP Conference Proceedings 2022 Heraklion, Greece.
Melville: AIP PUBLISHING, 2024. ISBN 978-073544954-1.
Subtitle
Publication year:
2024
Obor:
Number of pages:
4
Page from:
neuvedeno
Page to:
neuvedeno
Form of publication:
Elektronická verze
ISBN code:
978-073544954-1
ISSN code:
0094-243X
Proceedings title:
AIP Conference Proceedings
Proceedings:
Mezinárodní
Publisher name:
AIP PUBLISHING
Place of publishing:
Melville
Country of Publication:
Sborník vydaný v zahraničí
Název konference:
INTERNATIONAL CONFERENCE OF NUMERICAL ANALYSIS AND APPLIED MATHEMATICS: ICNAAM2022
Místo konání konference:
Heraklion, Greece
Datum zahájení konference:
Typ akce podle státní
příslušnosti účastníků:
Celosvětová akce
WoS code:
EID:
2-s2.0-85196500694
Key words in English:
Game Based Learning; Computer Game; Gamification; Computers in education; Science education; Coronaviruses
Annotation in original language:
RP games are increasingly becoming a phenomenon of contemporary education. Although a number of ready-made educational LARP games are offered, in connection with the covid-19 pandemic, the question arose of their transformation into a partially digital form with the preservation of live play at least in the form of partial game activities. The article is devoted to the description of our experience with the creation of a year-round role-playing game and its implementation in a digital environment. The game is focused on science education – chemistry, physics, biology and mathematics and is implemented in the LMS Moodle environment. Partial conclusions and feedback on the chosen computer environment after piloting the first part of the game will also be described.
Annotation in english language:
RP games are increasingly becoming a phenomenon of contemporary education. Although a number of ready-made educational LARP games are offered, in connection with the covid-19 pandemic, the question arose of their transformation into a partially digital form with the preservation of live play at least in the form of partial game activities. The article is devoted to the description of our experience with the creation of a year-round role-playing game and its implementation in a digital environment. The game is focused on science education – chemistry, physics, biology and mathematics and is implemented in the LMS Moodle environment. Partial conclusions and feedback on the chosen computer environment after piloting the first part of the game will also be described.
References
Reference
R01:
RIV/61988987:17310/24:A25038A9
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