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Publikační činnost
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Katedra informatiky a počítačů (31400)
Title:
LMS moodle platform as an environment for implementing gamification in education
Citace
Smolka, P., Žáček, M. a Malina, M. LMS moodle platform as an environment for implementing gamification in education.
In:
International Conference on Numerical Analysis and Applied Mathematics (ICNAAM): AIP Conference Proceedings 2022-09-19 Heraklion.
Melville: AIP Publishing, 2024. ISBN 978-073544954-1.
Subtitle
Publication year:
2024
Obor:
Number of pages:
4
Page from:
neuvedeno
Page to:
neuvedeno
Form of publication:
Elektronická verze
ISBN code:
978-073544954-1
ISSN code:
0094-243X
Proceedings title:
AIP Conference Proceedings
Proceedings:
Mezinárodní
Publisher name:
AIP Publishing
Place of publishing:
Melville
Country of Publication:
Sborník vydaný v zahraničí
Název konference:
International Conference on Numerical Analysis and Applied Mathematics (ICNAAM)
Místo konání konference:
Heraklion
Datum zahájení konference:
Typ akce podle státní
příslušnosti účastníků:
Celosvětová akce
WoS code:
001244923000204
EID:
2-s2.0-85196510168
Key words in English:
Students, Computers in education, Educational aids, Teaching methods and strategies
Annotation in original language:
Educational games are one of the significant elements that are used to innovate the educational process. The aim of the inclusion of these games is undoubtedly to motivate pupils and students to study, as well as significant attractiveness of the educational process. However, gamification (as this trend is generally referred to) is still a complement to other teaching methods. This paper explores the possibility of using the relatively open environment of LMS Moodle to implement gamification in teaching.
Annotation in english language:
Educational games are one of the significant elements that are used to innovate the educational process. The aim of the inclusion of these games is undoubtedly to motivate pupils and students to study, as well as significant attractiveness of the educational process. However, gamification (as this trend is generally referred to) is still a complement to other teaching methods. This paper explores the possibility of using the relatively open environment of LMS Moodle to implement gamification in teaching.
References
Reference
R01:
RIV/61988987:17310/24:A25038A8
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