OU Portal
Log In
Welcome
Applicants
Z6_60GI02O0O8IDC0QEJUJ26TJDI4
Error:
Javascript is disabled in this browser. This page requires Javascript. Modify your browser's settings to allow Javascript to execute. See your browser's documentation for specific instructions.
{}
Zavřít
Publikační činnost
Probíhá načítání, čekejte prosím...
publicationId :
tempRecordId :
actionDispatchIndex :
navigationBranch :
pageMode :
tabSelected :
isRivValid :
Typ záznamu:
stať ve sborníku (D)
Domácí pracoviště:
Katedra informatiky a počítačů (31400)
Název:
LMS moodle platform as an environment for implementing gamification in education
Citace
Smolka, P., Žáček, M. a Malina, M. LMS moodle platform as an environment for implementing gamification in education.
In:
International Conference on Numerical Analysis and Applied Mathematics (ICNAAM): AIP Conference Proceedings 2022-09-19 Heraklion.
Melville: AIP Publishing, 2024. ISBN 978-073544954-1.
Podnázev
Rok vydání:
2024
Obor:
Počet stran:
4
Strana od:
neuvedeno
Strana do:
neuvedeno
Forma vydání:
Elektronická verze
Kód ISBN:
978-073544954-1
Kód ISSN:
0094-243X
Název sborníku:
AIP Conference Proceedings
Sborník:
Mezinárodní
Název nakladatele:
AIP Publishing
Místo vydání:
Melville
Stát vydání:
Sborník vydaný v zahraničí
Název konference:
International Conference on Numerical Analysis and Applied Mathematics (ICNAAM)
Místo konání konference:
Heraklion
Datum zahájení konference:
Typ akce podle státní
příslušnosti účastníků akce:
Celosvětová akce
Kód UT WoS:
001244923000204
EID:
2-s2.0-85196510168
Klíčová slova anglicky:
Students, Computers in education, Educational aids, Teaching methods and strategies
Popis v původním jazyce:
Educational games are one of the significant elements that are used to innovate the educational process. The aim of the inclusion of these games is undoubtedly to motivate pupils and students to study, as well as significant attractiveness of the educational process. However, gamification (as this trend is generally referred to) is still a complement to other teaching methods. This paper explores the possibility of using the relatively open environment of LMS Moodle to implement gamification in teaching.
Popis v anglickém jazyce:
Educational games are one of the significant elements that are used to innovate the educational process. The aim of the inclusion of these games is undoubtedly to motivate pupils and students to study, as well as significant attractiveness of the educational process. However, gamification (as this trend is generally referred to) is still a complement to other teaching methods. This paper explores the possibility of using the relatively open environment of LMS Moodle to implement gamification in teaching.
Seznam ohlasů
Ohlas
R01:
Complementary Content
Deferred Modules
${title}
${badge}
${loading}
Deferred Modules