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Typ záznamu:
kapitola v odborné knize (C)
Domácí pracoviště:
Katedra matematiky (31100)
Název:
Game: Experience as an Educational Tool
Citace
Václavíková, Z. Game: Experience as an Educational Tool.
In:
Game Design and Intelligent Interaction.
London, United Kingdom: IntechOpen, 2019. s. 18-29. 1st. ISBN 978-1-78985-907-2.
Podnázev
Rok vydání:
2019
Obor:
Pedagogika a školství
Forma vydání:
Elektronická verze
Kód ISBN:
978-1-78985-907-2
Název knihy v originálním jazyce:
Game Design and Intelligent Interaction
Název edice a číslo svazku:
1st
Místo vydání:
London, United Kingdom
Název nakladatele:
IntechOpen
Označení vydání
(číslo vydání):
:
Vydáno:
v zahraničí
Autor zdrojového dokumentu:
Počet stran:
11
Počet stran knihy:
154
Strana od:
18
Strana do:
29
Počet výtisků knihy:
EID:
Klíčová slova anglicky:
Science, education, gamification, game-based learning, eduLARP game.
Popis v původním jazyce:
With a rapid growth of information and new discoveries, curricula at schools have been massively overloaded in recent years. At the same time, modern technologies, which have accelerated the learning process in many ways, cause a lack of learning through our own experience. A solution to this state can be a game as a means of linking formal and informal learning. The use of a game might be diverse: gamification of a class with simple gaming activities folded into a game story using a scoring system, comprehensive educational games based on role playing, or using an ICT game as a tool for recognition of the area of student’s interest, a tool for asking new questions, and a tool for offering the desired experience. With regard to the knowledge we have about the learning process, it is clear that experience is still the most effective way of learning, with long-lasting sustainability. So, if we offer experience in an appropriate way, we can make the entire learning and educational process more effective.
Popis v anglickém jazyce:
Seznam ohlasů
Ohlas
R01:
RIV/61988987:17310/19:A2302HAS
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