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Publikační činnost
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Record type:
stať ve sborníku (D)
Home Department:
Katedra matematiky (31100)
Title:
PROBLEM OF USING AUGMENTED REALITY IN SELECTED TASK IN MONGE PROJECTION
Citace
Ferdiánová, V., PORUBA, J. a Procházková, M. PROBLEM OF USING AUGMENTED REALITY IN SELECTED TASK IN MONGE PROJECTION.
In:
Proceedings of EDULEARN22 Conference 4th-6th July 2022 2022-07-04 Palma, Spaun.
Spain: IATED, 2022. s. 7183-7192. ISBN 978-84-09-42484-9 7183.
Subtitle
Publication year:
2022
Obor:
Number of pages:
10
Page from:
7183
Page to:
7192
Form of publication:
Elektronická verze
ISBN code:
978-84-09-42484-9 7183
ISSN code:
2340-1117
Proceedings title:
Proceedings of EDULEARN22 Conference 4th-6th July 2022
Proceedings:
Mezinárodní
Publisher name:
IATED
Place of publishing:
Spain
Country of Publication:
Název konference:
Místo konání konference:
Palma, Spaun
Datum zahájení konference:
Typ akce podle státní
příslušnosti účastníků:
Celosvětová akce
WoS code:
EID:
Key words in English:
GeoGebra, Monge projection, augmented reality, intersection
Annotation in original language:
Teaching Monge projection at any level of schools is very challenging, especially in terms of geometric and spatial imagination. The Monge projection maps an object from three-dimensional space onto two mutually perpendicular projections, which are then folded into a plane with z=0 . Students are very good at the basic problems after the basic course, but the problem of intersections and intercepts of two planar figures is also difficult from a stereometric point of view. Overall, the student needs to know the basic constructions and to apply the rules of visibility of planar figures in Monge projection.Moreover, finding the intersection or intersection of two plane figures is problematic. The aim of this paper is to present the possibilities of teaching this problem using GeoGebra and augmented reality. Augmented Reality (AR) is a phenomenon of recent years, especially within the gaming industry, which has reacted very quickly and developed games that are accessible to the general gaming public. It is very often confused with the term virtual reality. The GeoGebra software team has developed augmented reality usable in mathematics education and one of the early promoters was Tim Brzezinski. One of the pitfalls of using AR is the orientation of the coordinate system relative to the orientation of the Monge projection.
Annotation in english language:
References
Reference
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