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Publikační činnost
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Record type:
stať ve sborníku (D)
Home Department:
Katedra informačních a komunikačních technologií (45080)
Title:
Rozvoj kľučových kompetencií detí predškolského veku prostredníctvom interaktívnej tabule a robotických hračiek
Citace
Gašparová, E. Rozvoj kľučových kompetencií detí predškolského veku prostredníctvom interaktívnej tabule a robotických hračiek.
In:
XXXIII. DidMatTech 2020 Conference: Proceedings of XXXIII. DidMatTech 2020 Conference New Methods and Technologies in Education, Research and Practice 2020-06-25 Budapest, Hungary.
Budapest, Hungary: Eӧtvӧs Loránd University in Budapest, 2020. s. 301-311. ISBN 978-963-489-244-1.
Subtitle
Publication year:
2020
Obor:
Pedagogika a školství
Number of pages:
435
Page from:
301
Page to:
311
Form of publication:
Elektronická verze
ISBN code:
978-963-489-244-1
ISSN code:
Proceedings title:
Proceedings of XXXIII. DidMatTech 2020 Conference New Methods and Technologies in Education, Research and Practice
Proceedings:
Mezinárodní
Publisher name:
E?tv?s Loránd University in Budapest
Place of publishing:
Budapest, Hungary
Country of Publication:
Sborník vydaný v zahraničí
Název konference:
XXXIII. DidMatTech 2020 Conference
Místo konání konference:
Budapest, Hungary
Datum zahájení konference:
Typ akce podle státní
příslušnosti účastníků:
Evropská akce
WoS code:
EID:
Key words in English:
Qualitative research, Pre-primary education, Teaching process, Kindergarte teacher, Preschool child, Interactive whiteboard, Robotic toys
Annotation in original language:
Children use digital technologies from an early age; for a child, they are a source of knowledge, communication, expression, and development of their logical thinking. Kindergarten children are Generation Z, whose thinking is shaped from an early age by the use of technology in such a way that they do not perceive its presence at all and their thought processes are influenced to such extent that they are naturally able to immediately identify the most suitable way to deploy technology to solve any problem. The latest phenomenon that children are interested in is robot toys that they encounter also in their home environment. Therefore, we deemed it appropriate to combine the interactive whiteboard and robot toys in a socio-cognitive teaching model. In the paper, we inform of the possibilities to combine the interactive whiteboard and robot toys to achieve educational goals in preprimary education. We present a pilot qualitative research in pre-primary education settings concerning the use of digital technologies. We highlight the need to change the thinking of kindergarten teachers when creating new contexts in educational activities, with emphasis on the use of the interactive whiteboard and robot toys. We conducted the pilot qualitative research at a state kindergarten in Bratislava. Our research subjects were preschool children and kindergarten teachers. The research tool used was a focus group.”
Annotation in english language:
Children use digital technologies from an early age; for a child, they are a source of knowledge, communication, expression, and development of their logical thinking. Kindergarten children are Generation Z, whose thinking is shaped from an early age by the use of technology in such a way that they do not perceive its presence at all and their thought processes are influenced to such extent that they are naturally able to immediately identify the most suitable way to deploy technology to solve any problem. The latest phenomenon that children are interested in is robot toys that they encounter also in their home environment. Therefore, we deemed it appropriate to combine the interactive whiteboard and robot toys in a socio-cognitive teaching model. In the paper, we inform of the possibilities to combine the interactive whiteboard and robot toys to achieve educational goals in preprimary education. We present a pilot qualitative research in pre-primary education settings concerning the use of digital technologies. We highlight the need to change the thinking of kindergarten teachers when creating new contexts in educational activities, with emphasis on the use of the interactive whiteboard and robot toys. We conducted the pilot qualitative research at a state kindergarten in Bratislava. Our research subjects were preschool children and kindergarten teachers. The research tool used was a focus group.”
References
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