OU Portal
Log In
Welcome
Applicants
Z6_60GI02O0O8IDC0QEJUJ26TJDI4
Error:
Javascript is disabled in this browser. This page requires Javascript. Modify your browser's settings to allow Javascript to execute. See your browser's documentation for specific instructions.
{}
Zavřít
Publikační činnost
Probíhá načítání, čekejte prosím...
publicationId :
tempRecordId :
actionDispatchIndex :
navigationBranch :
pageMode :
tabSelected :
isRivValid :
Typ záznamu:
stať ve sborníku (D)
Domácí pracoviště:
Katedra informačních a komunikačních technologií (45080)
Název:
Research of the use of augmented reality to develop the ability to estimate in STEM education
Citace
Koreňová, L. Research of the use of augmented reality to develop the ability to estimate in STEM education.
In:
EDULEARN19: EDULEARN19 Proceedings 2019-07-01 Palma, Spain.
Spain: IATED, 2019. s. 5719-5724. ISBN 978-84-09-12031-4.
Podnázev
Rok vydání:
2019
Obor:
Počet stran:
6
Strana od:
5719
Strana do:
5724
Forma vydání:
Elektronická verze
Kód ISBN:
978-84-09-12031-4
Kód ISSN:
2340-1117
Název sborníku:
EDULEARN19 Proceedings
Sborník:
Mezinárodní
Název nakladatele:
IATED
Místo vydání:
Spain
Stát vydání:
Sborník vydaný v zahraničí
Název konference:
EDULEARN19
Místo konání konference:
Palma, Spain
Datum zahájení konference:
Typ akce podle státní
příslušnosti účastníků akce:
Celosvětová akce
Kód UT WoS:
EID:
Klíčová slova anglicky:
Recent years' research has highlighted the benefits of using AR (Augmented Reality) applications in teaching and learning of different school subjects. In our contribution we want to point out to the possibilities of using AR in teaching and learning mathematics. We conducted research on the use of AR applications for smartphones which are used to measure length, circumference and area. We proceeded from the principles of constructionist teaching / learning and STEAM education principles. STEAM is an educational approach to learning that uses Science, Technology, Engineering and Mathematics to access points for guiding student inquiry, dialogue, and critical thinking. The study is also based on the European Framework of Key Competencies, which, among others, are the key competencies needed, as well as the core competencies in science and technology, digital competence and learning how to learn. One of the main tasks of school mathematics is to create a connection between school mathematics and the real world, by transforming different real-life situations from the mathematical point of view and creating mathematical models. Connecting mathematics to real life is one of the reasons students learn to estimate in mathematics. We focused on the possibilities of using available AR applications in order to develop the learners’ ability to estimate measurable quantities (length, area, volume, angle, etc.). The research was conducted with the participation of pre-service teachers (students of teaching) at The Comenius University in Bratislava (Slovakia) and the University in Ostrava (Czech Republic). The research design is a combination of methods–qualitative (observation) and quantitative (questionnaire). Via the questionnaire, we researched the views and attitudes of students on this kind of teaching.
Popis v původním jazyce:
augmented reality, steam education, estimate ability, quantitative methodology
Popis v anglickém jazyce:
Seznam ohlasů
Ohlas
R01:
Complementary Content
Deferred Modules
${title}
${badge}
${loading}
Deferred Modules