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Publikační činnost
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Typ záznamu:
stať ve sborníku (D)
Domácí pracoviště:
Katedra informačních a komunikačních technologií (45080)
Název:
Using augmented reality for teaching pupils with special educational needs
Citace
Gybas, V., Klubal, L. a Kostolányová, K. Using augmented reality for teaching pupils with special educational needs.
In:
18th European Conference on e-Learning, ECEL 2019;: Conference Proceeding 2019 Dánsko.
Dánsko: Academic Conferences Limited, 2019. s. 185-191. ISBN 978-191276442-6.
Podnázev
Rok vydání:
2019
Obor:
Počet stran:
7
Strana od:
185
Strana do:
191
Forma vydání:
Tištená verze
Kód ISBN:
978-191276442-6
Kód ISSN:
Název sborníku:
Conference Proceeding
Sborník:
Název nakladatele:
Academic Conferences Limited
Místo vydání:
Dánsko
Stát vydání:
Název konference:
18th European Conference on e-Learning, ECEL 2019;
Místo konání konference:
Dánsko
Datum zahájení konference:
Typ akce podle státní
příslušnosti účastníků akce:
Celosvětová akce
Kód UT WoS:
000539626900024
EID:
2-s2.0-85077504235
Klíčová slova anglicky:
HP RevealI, Pad, Moderate mental retardation, Special educational needs
Popis v původním jazyce:
Mobile touch devices enable enhanced reality applications. The concepts of virtual reality and augmented reality are often confused and have the same meaning until the beginning of the 21st century. Mobile technology has changed the importance of augmented reality. Its application in mainstream education is already sufficiently described. A great number of authors have tried to define augmented reality. The following is one of the first and widely accepted definitions: “Augmented reality is integration of 3D virtual objects into a 3D real environment in real time” (Azuma, 1997). Similarly, “augmented reality complements the real world with (computer generated) virtual objects so they seem to coexist in the same space as the real world” (Azuma et al., 2011). All the aforementioned definitions have one element in common: interconnecting virtual objects and integrating them into the real world. In contrast to virtual reality, where the generated objects are displayed on an imaging device, augmented reality contains a real-world environment. There are headsets which, on the one hand, are only imaging devices, but on the other create an impression of the real world (Yuen, Yaoyuneyong and Johnson, 2011). Such headsets, however, illustrate a major problem of augmented reality – displaying virtual objects and real-world environments. A mobile touch device is a tablet or a mobile phone with an operating system (Kostolanyova, Klubal, 2016). In a simplified model, a mobile touch device is a personal computer integrated into a single device which does not require any peripheries (a keyboard, mouse or monitor). The obvious advantage of mobile devices is their mobility and integration of more devices (from the augmented reality viewpoint, it is the presence of a video camera).
Popis v anglickém jazyce:
Seznam ohlasů
Ohlas
R01:
RIV/61988987:17450/19:A20023H6
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