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Publikační činnost
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Typ záznamu:
stať ve sborníku (D)
Domácí pracoviště:
Katedra matematiky (31100)
Název:
GAMIFICATION AND GAME-BASED LEARNING - HOW TO IMPLEMENT THEM INTO EDUCATION
Citace
Václavíková, Z. GAMIFICATION AND GAME-BASED LEARNING - HOW TO IMPLEMENT THEM INTO EDUCATION.
In:
16th Conference of Applied Mathematics: Proceedings, 16th Conference of Applied Mathematics Aplimat 2017 2017-01-31 Bratislava.
Bratislava: Spektrum STU Bratislava, 2017. s. 1592-1598. ISBN 978-80-227-4650-2.
Podnázev
Rok vydání:
2017
Obor:
Pedagogika a školství
Počet stran:
6
Strana od:
1592
Strana do:
1598
Forma vydání:
Paměťový nosič
Kód ISBN:
978-80-227-4650-2
Kód ISSN:
Název sborníku:
Proceedings, 16th Conference of Applied Mathematics Aplimat 2017
Sborník:
Mezinárodní
Název nakladatele:
Spektrum STU Bratislava
Místo vydání:
Bratislava
Stát vydání:
Sborník vydaný v zahraničí
Název konference:
16th Conference of Applied Mathematics
Místo konání konference:
Bratislava
Datum zahájení konference:
Typ akce podle státní
příslušnosti účastníků akce:
Evropská akce
Kód UT WoS:
EID:
2-s2.0-85035323979
Klíčová slova anglicky:
science, education, gamification, game-based learning, LARP game, study module.
Popis v původním jazyce:
The use of games in the education process is, in our country, usually associated with ICT or digital tools. This paper attempts to clarify the concepts of gamification and game-based learning in connection with the informal, as well as the formal, education process, especially in cases of non-ICT or e-learning. The examples of implementation of gamification and game-based learning in Ostrava´s Science and Technology Center will be introduced. The examples will focus on use in science teaching, but the concept can be successfully used in any subject, and, using the interdisciplinary link, several courses can even be covered in one game.
Popis v anglickém jazyce:
The use of games in the education process is, in our country, usually associated with ICT or digital tools. This paper attempts to clarify the concepts of gamification and game-based learning in connection with the informal, as well as the formal, education process, especially in cases of non-ICT or e-learning. The examples of implementation of gamification and game-based learning in Ostrava´s Science and Technology Center will be introduced. The examples will focus on use in science teaching, but the concept can be successfully used in any subject, and, using the interdisciplinary link, several courses can even be covered in one game.
Seznam ohlasů
Ohlas
R01:
RIV/61988987:17310/17:A1801KYF
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