Klíčová slova anglicky * : |
sensors, mobile devices, gamification, STEM, education
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Popis v původním jazyce * : |
In this paper, we focus on motion sensors such as accelerometers, gyroscopes, gravity sensors and
rotation vector sensors. These sensors are very often used as controls in game applications. Thus, they can effectively help to understand basic physics concepts and phenomena.
We have analyzed specific activities in game applications that have a real-world antecedent and describe the meaning and function of the sensors used. Then we described these activities at the level of the school curriculum, especially in terms of concepts and definitions, using language appropriate to the age of the students.
In particular, we consider motion control (change of direction, stopping, deceleration, acceleration, change of position, tilt) as game elements in our work. In this context, it will be mainly games based on the control of characters or objects and movement in different environments (city, nature, water, etc.).Real situations are defined here as e.g. movement of a vehicle on different types of surfaces, movement of a character in different environments (water, land, space), control of different tools by remote
control, etc.
We will link real-world situations to the school STEM curriculum, especially physics education. It
will mainly be about concepts such as motion and motionlessness of a body, velocity and acceleration, friction and its types, density, gravity.
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