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Typ záznamu:
stať ve sborníku (D)
Domácí pracoviště:
Katedra matematiky (31100)
Název:
PROBLEM OF USING AUGMENTED REALITY IN SELECTED TASK IN MONGE PROJECTION
Citace
Ferdiánová, V., PORUBA, J. a Procházková, M. PROBLEM OF USING AUGMENTED REALITY IN SELECTED TASK IN MONGE PROJECTION.
In:
Proceedings of EDULEARN22 Conference 4th-6th July 2022 2022-07-04 Palma, Spaun.
Spain: IATED, 2022. s. 7183-7192. ISBN 978-84-09-42484-9 7183.
Podnázev
Rok vydání:
2022
Obor:
Počet stran:
10
Strana od:
7183
Strana do:
7192
Forma vydání:
Elektronická verze
Kód ISBN:
978-84-09-42484-9 7183
Kód ISSN:
2340-1117
Název sborníku:
Proceedings of EDULEARN22 Conference 4th-6th July 2022
Sborník:
Mezinárodní
Název nakladatele:
IATED
Místo vydání:
Spain
Stát vydání:
Název konference:
Místo konání konference:
Palma, Spaun
Datum zahájení konference:
Typ akce podle státní
příslušnosti účastníků akce:
Celosvětová akce
Kód UT WoS:
EID:
Klíčová slova anglicky:
GeoGebra, Monge projection, augmented reality, intersection
Popis v původním jazyce:
Teaching Monge projection at any level of schools is very challenging, especially in terms of geometric and spatial imagination. The Monge projection maps an object from three-dimensional space onto two mutually perpendicular projections, which are then folded into a plane with z=0 . Students are very good at the basic problems after the basic course, but the problem of intersections and intercepts of two planar figures is also difficult from a stereometric point of view. Overall, the student needs to know the basic constructions and to apply the rules of visibility of planar figures in Monge projection.Moreover, finding the intersection or intersection of two plane figures is problematic. The aim of this paper is to present the possibilities of teaching this problem using GeoGebra and augmented reality. Augmented Reality (AR) is a phenomenon of recent years, especially within the gaming industry, which has reacted very quickly and developed games that are accessible to the general gaming public. It is very often confused with the term virtual reality. The GeoGebra software team has developed augmented reality usable in mathematics education and one of the early promoters was Tim Brzezinski. One of the pitfalls of using AR is the orientation of the coordinate system relative to the orientation of the Monge projection.
Popis v anglickém jazyce:
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