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Typ záznamu:
stať ve sborníku (D)
Domácí pracoviště:
Katedra chemie (31500)
Název:
Virtual didactic game in teaching chemistry
Citace
Trčková, K., Maršálek, R. a Polášková, S. Virtual didactic game in teaching chemistry.
In:
14th International Conference on Education and New Learning Technologies: EDULEARN22 Proceedings 2022-07-04 Palma, Spain.
s. 5485-5492. ISBN 978-84-09-42484-9.
Podnázev
Rok vydání:
2022
Obor:
Pedagogika a školství
Počet stran:
8
Strana od:
5485
Strana do:
5492
Forma vydání:
Elektronická verze
Kód ISBN:
978-84-09-42484-9
Kód ISSN:
2340-1117
Název sborníku:
EDULEARN22 Proceedings
Sborník:
Název nakladatele:
Místo vydání:
Palma
Stát vydání:
Sborník vydaný v zahraničí
Název konference:
14th International Conference on Education and New Learning Technologies
Místo konání konference:
Palma, Spain
Datum zahájení konference:
Typ akce podle státní
příslušnosti účastníků akce:
Celosvětová akce
Kód UT WoS:
EID:
Klíčová slova anglicky:
didactic game; escape game; Flippity; LearningApps; motivation.
Popis v původním jazyce:
During the COVID-19 pandemic, distance learning problems were identified by teachers in practice. They consider the passivity of most students in teaching and maintaining their attention to be the biggest negative. It is necessary to look for innovative methods and forms that increase the activity of students and at the same time have a strong motivational potential. For these reasons, it has become our primary goal to focus the training of future teachers on the possibilities of implementing freeware and shareware applications in chemistry teaching. Using the LearningApps and Flippity applications, separate activities and escape games were compiled and verified at primary and secondary schools. The paper will present two didactic games (Penteto and an escape game on the topic of vitamins) and their variations, including a method sheet for teacher. At the beginning and end of the lesson, students filled out a prediction card. By comparing the success of the answers to the statement in the prediction card, an increase in the average pupil success rate from 56% to 75% and after the implementation of the Penteto game in the fixation phase observed an increase in the average pupil success rate from 73% to 93%. Based on interviews with teachers, increased implementation and motivation of students was recorded after the implementation of the prepared didactic games in teaching. Pupils learned to work systematically and became responsible for their learning. Immediate feedback made it easier for students to consolidate concepts. The game was found to have a positive effect on the permanence and depth of the acquired knowledge. The possibility of running the game several times helped to take in to account the individual needs and abilities of the students.
Popis v anglickém jazyce:
Seznam ohlasů
Ohlas
R01:
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